五稜郭公園
Monday, November 9, 2009
Thursday, November 5, 2009
京都 心の旅
単独で 京都にThe start of my soul-searching journey.

きんかくじ
金閣寺

夢の休憩所
平和な散歩

平静な風景
えいかんど ぜんりんーじ永観堂禅林寺
I kneel inside the temple and my senses start to collapse into a point of tangency. My mind drifts into a state of subconsciousness. Memories start to uncontrollably emerge in vivid imaginaries. In the submerged depth, I feel sharp spasm to my heart. My heart aches terribly. I clasp my palms tightly together pray in earnest to repent and wish for a heart of love & compassion.

平静な歩道
東京
Tuesday, November 3, 2009
Foundation of Basic Skills Part 2
基本图
After 白1 and 黑2 exchange, option A press becomes inappropriate as it will turn the exchange into damaging for white. Both options B and C are conceptually sound except some minor differences.
图2
白1 and 白3 speedily form a decent shape although white needs to worry about black invading at C in the future. At this juncture, black will play either A or B.
When black invades in the future, 图3 variation might be the likely outcome. If white dislikes the potential invasion then white can change strategies with initial R7 approach.
白1 is a probable strategy to pincer farther away to construct a solid shape with 白3. For those players like 李世石 who painstakingly seeks out maximum efficiency, 白1 and 白3 are a bit "soft."
Since
1) white might not get the maximum efficiency right away
2) right lower corner is not urgent to handle at this moment
白1 is another feasible alternative to settle the upper corner first then wait for the opportune moment to play the lower right corner to gain maximum result.
Question:
How should white respond if black pincers with 黑1?
Friday, October 30, 2009
Foundation of Basic Skills Part 1
In games we often encounter situations where we have tough time deciding how to play because we can't read clearly from all the options we have. We can't read clearly mostly because the board is too vast or empty that we don't have enough information to help guide our decision making process. For example in 基本图, white has many options A-E to choose from. Without more information from the surrounding, it will be very tough for white to decide.
Upon a closer read, 白6 will not follow the norm of jump out at A because the upper side is too narrow (therefore value is quite low) instead white will crawl at 白6 to gain sente then reduce black's thickness from 白8.
Sometimes face with vast empty board like above, decision becomes very murky and very difficult to pinpoint. In this case, we need to "probe" for more information.
白1 is the "probe" move. White is soliciting more information from black to make the picture clearer so white can make better decision at the lower corner. Black's response at either A or B will alter white's response at lower corner.
Question 1:
If black defends with 黑2 then how would white play at the lower corner?
Sunday, October 25, 2009
Basic Assumptions of Joseki
1) Seed strength of black and white is about evenly matched.
2) Territory (地) & influence (厚势) for black and white is closely balanced.
One of the most common mistakes for dan players is to copy joseki verbatim for all types of situations. Understand that weiqi is "alive" and dynamic, our strategies need to be flexible and adapt to the surroundings of the game. Often we will encounter situations where one or both of the above assumptions is/are violated. In that case we need to carefully analyze the game to gauge seed strength and understand the balance of 地 vs 厚势.






















